1. Jason Lee 39 2. Bruce Haight 31 3. Adrian Costa 25 4. Osman Guner 13 5. Tom Fahland 12 6. Sho Sengoku 12 7. Cyrus Mobedshahi 10 8. Marcia Karen 9 9. Eric Sedehi 8 10. Fred Kamgar 5 11. Greg Kopp 2 12. Maira Costa 1 13. Sam Mehri 1The point leader at the end of the year will be named the BCSD Player of the Year, and the top 16 in the Master Point standings will be invited to the 2004 BCSD Tournament of Champions, to be held in early 2005.
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Money game. Pip counts: White 39, Black 71
Position ID: /18AACBu200AAA Match ID: QYkaAAAAAAAA
There are two reasonable plays here. There's the obvious -- close out the last checker with 7/1 6/1, but there's another type of play not to be missed: 9/3 6/1. The goal is to try to recycle a checker in an attempt to hit the extra White blot, thereby increasing winning or gammon chances. Is it worth it?
Here's the holy grail of a position:
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Money game. Pip counts: White 6, Black 6
Position ID: IAAAgAAAAAAAAA Match ID: cAkAAAAAAAAA
• Black doubles
| Cube decision | |||
|---|---|---|---|
| 2-ply cubeless equity | +0.625 | ||
| 0.813 0.000 0.000 - 0.188 0.000 0.000 | |||
| Cubeful equities: | |||
| 1. | Double, pass | +1.000 | |
| 2. | Double, take | +1.000 | +0.000 |
| 3. | No double | +0.500 | -0.500 |
| Proper cube action: | Double, pass | ||
GNU says PASS is correct, but actually, you'll notice that the equity is the same for take and pass, so this is actually OPTIONAL for White.
What's going on here? Why can White take with only 18.75% winning chances? Interestingly enough, the reason is that if White takes, and Black fails to bear off, White has a perfectly efficient cube. What that means is that White's double would then be an optional take/pass for Black! The backgammon players who understand the cube the best know that the cube to fear the most is the EFFICIENT cube -- a cube where the take/pass decision is borderline. When you cube efficiently, you are unlocking the most power out of the cube.
Because White has such an efficient recube (and will always have one, if the game progresses to that point), White can take with much lower equity that usual. Without gammons present, this is the lowest possible takepoint in money play, although it's not known if other examples exist with this property -- it's unlikely that any do.
The other side of the coin is, of course, when you cube efficiently, your opponent cannot make a huge mistake, by definition. Inefficient cubes offer your opponent the chance to err. What a double edged sword!
See you next week! Keep tossing those cubes,
J. Lee
Output generated by GNU Backgammon 0.14-devel (HTML Export version 1.123)