Newsletter for 12 October 2004


The nights get longer as October backgammon keeps us warm.

On Tuesday, 12 October 2004, the Backgammon Club of San Diego met.


Tournament News

13 people entered a 16-player main tournament and an 4-player blitz tournament on Tuesday night. We had the following tournament results:

Main Tournament (16 player bracket)
  • 1st place:  Tom Fahland and Osman Guner (split)
    
  • 3rd place:  Jason Lee
    
  • Blitz Tournament (4 player bracket)
  • Winner:  George Alessi
    
  • The club welcomed Gary Oaks, a BCSD player from many years ago, along with a visitor from out of town, George Alessi. George won a four-player blitz tournament in his visit.


    Current Master Points Standings

     1. Sho Sengoku      94
     2. Bruce Haight     81
     3. Jason Lee        79
     4. Tom Fahland      71
     5. Adrian Costa     66
     6. Osman Guner      44
     7. Fred Kamgar      38
     8. Eric Sedehi      29
     9. Henry Chaboki    25
    10. Bruce Discher    18
    10. Cyrus Mobedshahi 18
    12. Mark Weiner      11
    13. Marcia Karen      9
    14. Ryan Knowles      8
    14. Ned Cross         8
    16. Kismet Hancer     6
    16. Greg Kopp         6
    18. Stan Krimerman    4
    18. Vito Volpetti     4
    20. Chris Rosin       3
    21. George Alessi     2
    21. Jon Vietor        2
    23. Maira Costa       1
    23. Sam Mehri         1
    
    Jason Lee has closed to just two points of Bruce Haight for 2nd place overall. Tom Fahland passed Adrian Costa to reclaim 4th place. Tom and Adrian have battled for 4th/5th place since July 6th. Since then, the two of them have swapped 4th and 5th place five times. Osman Guner moved into sole possession of 6th place.

    The point leader at the end of the year will be named the BCSD Player of the Year, and the top 16 in the Master Point standings will be invited to the 2004 BCSD Tournament of Champions, to be held in early 2005.


    Problem of the Week

    +-24-23-22-21-20-19-+---+-18-17-16-15-14-13-+
    |2O ' ' ' '5X|   | '3X1X ' '5O|
    |                   |   |                   |
    |                 | 1 |       4 4       |
    |1X1X ' ' '5O|   | '3O ' ' '4X|
    +--1--2--3--4--5--6-+---+--7--8--9-10-11-12-+

    Pip counts: White 162, Black 167
    Position ID: 4HPhASjgc/ABMA Match ID: cAnyAAAAAAAA

    White opens with a 4-1 and splits, and Black replies with a 4-4. What is the best move now? Consider different situations: Money, Gammon Go, Gammon Save, Double Match Point. Does it make a difference?

    Gammon Go is a match score situation (say down 6-5 in a 7 pt match at Crawford) where you strongly need a gammon. Gammon Save is where your opponent is Gammon Go, and so it becomes a priority for you to not lose a gammon. We know what a Money game is -- but when we have a match where the score does not affect the cube decisions significantly as compared to a Money game, we call such a position Money. Double Match Point is, of course, a position where both players need to just win the game to win the match -- the upshot being that gammons and backgammons are meaningless. This can be a score like 6-6 in a 7 pt match, but the cube can turn any match score into Double Match Point. For instance, if one player leads 4-3 in a 7 pt match, but the cube ratchets up to 4 -- then the game becomes Double Match Point.

    Common abbreviations for those: $, GG, GS, and DMP.


    Last Week's Problem of the Week

    +-24-23-22-21-20-19-+---+-18-17-16-15-14-13-+
    |2X '1X '1X '|   | ' ' ' ' ' '|
    |                   |   |                   |
    |                 | 1 |       2 5       |
    | ' ' '1O '2O|   | ' ' ' ' ' '|
    +--1--2--3--4--5--6-+---+--7--8--9-10-11-12-+

    Double Match Point. Pip counts: White 10, Black 16
    Position ID: kwAAABkAAAAAAA Match ID: cAk1AAAAAAAA

    Black must decide whether to place his checkers on the 1, 2, and 6 points (We'll call this position 126), or one checker on the ace and two on the four point (Position 144). We can analyze which is better by considering how many ways it takes Black to bear off in one or two rolls.

    To see which is better to get off in two (or fewer) rolls, let's count the ways that Black DOESN'T get off in two rolls, in a cross-section of 1,296 two roll sequences by Black:

    Position 126
    Two roll sequences by Black that do not bear off
    12 followed by 11, 12, 13, 14, or 23    18 ways
    13 or 14 followed by any ace            44 ways
    23 followed by 12                        4 ways
    11 followed by 11, 12, 13                5 ways
                                            71 ways
    
    Position 144
    Two roll sequences by Black that do not bear off
    11 or 12 followed by 23 or any ace      39 ways
    13 followed by 11, 12, 13, 23           14 ways
    14, 15, or 16 followed by 12            12 ways
    23 followed by nondoubles               60 ways
                                           125 ways
    

    Finally, we check how many ways we can get off in one roll. Position 126 gets off in one roll on double threes or better, while Position 144 gets off in one roll on double fours or better.

    So, we conclude that Position 126 is better than Position 144, as there is a higher probability of bearing off in any number of rolls.

    GNU agrees with this assessment:

    # Ply Move Equity
      1 7 6/1 4/2 -0.139
      0.431 0.000 0.000 - 0.569 0.000 0.000  
      7-ply cubeless  
      2 7 6/4 6/1 -0.200 ( -0.061)
      0.400 0.000 0.000 - 0.600 0.000 0.000  
      7-ply cubeless  

    See you next week! Keep tossing those cubes,
    J. Lee

    Output generated by GNU Backgammon 0.14-devel (HTML Export version 1.123)